All Mini-Cabin locations in Pragmata – Shacknews

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Mini-Cabins are one of the better-hidden sets of collectibles in Pragmata. Here’s where you can find them all.
Almost every level in Pragmata has dozens of collectibles to find, and the Mini-Cabins are the only ones not marked on the level select screen or by Diana’s scan. They can also be rather devilishly hidden, discernible only by the noise they consistently make. Here’s where to find them all.
Note: This guide references all the main areas you reach during the Pragmata story. Proceed at your own risk.
All five of Pragmata’s main levels have three Mini-Cabins to find, and they’re spread relatively evenly across each level. You can often find them close to one of the escape hatch travel points, though that’s not always the case.
Here’s where you can find all the Mini-Cabins in every level of Pragmata. Finding all of them awards the Mini-Hunter Supreme achievement.
Use the links below to reach specific zones and their Mini-Cabins.
The Mini-Cabins in the Solar Power Plant are the easiest to find, as the level is small and relatively simple.
The first Mini-Cabin is hidden in a shadowy corner just before the narrow hallway after you first acquire the Stasis Net weapon. Rather than going into the hallway, look to the dark corner across from the hall entrance.
You can find the second Solar Power Plant Mini-Cabin in the room where you get your first Read Earth Memory after the globe cutscene. If you’re facing the large screen, look to your left to see an unkept bed and some netting guarding a dark cubby. The Mini-Cabin is behind the netting.
The final Mini-Cabin in the Solar Power Plant can be found before you take the large elevator up. Turn around from the large elevator platform and keep right. You’ll see a grapple lift you can take up higher, but look on top of the circular vents to find the Mini-Cabin.
The Mini-Cabins in the Mass Production Relay are much harder to find, given the level’s vast increase in size and complexity.
After you see the cutscene with the mannequins, take the nearby grapple lift up and then turn around. The Mini-Cabin is across the gap to the right of the red signs.
Proceed through the Mass Production Relay until you reach the living room coming out of the wall. Keep left, but before you jump off the thin platform, turn around and look to your right. The Mini-Cabin is atop the cargo truck cab coming out of the wall.
You can also see the truck cab from the platform you reach just after ascending the grapple lift.
After you find the Read Earth Memory in the round, orange-lit room, drop down, defeat the enemy, and go through the blast door. Once in the next room, look to your right to find the Mini-Cabin in a dark little nook near the wall.
The Terra Dome Mini-Cabins are trickier still to find, and they’re also much better guarded.
Head into the Eco Modeling Lab and proceed until you reach the first area where you need a Gen Chip to create a platform. When facing the chip terminal, look up and to your right to find the Mini-Cabin spinning away in the creepers near the ceiling.
When you reach the door with four locks, turn around and take the passage across from it down into some lower hallways. Clear the enemies, then take the elevator at the end of the hall to a long platform with trees on your left.
Defeat the enemies in this area, then look up in the branches of the largest tree to find the cheeky Mini-Cabin.
After you activate a regulator to clear some tree roots and have your second encounter with Diana’s hack-jamming lasers, defeat all the enemies, and go through the small door into the office space.
Keep right until you reach the security room with a bunch of blue filament crystals to your left. Remove them, follow the path up, then go down the hole with the grabber arm above it.
You’ll find the Mini-Cabin in a small habitation cubicle to the right of the Read Earth Memory.
The Lunum Mines were the first zone where I had to come back to find the Mini-Cabins, as the place is usually too noisy to hear the little guys communicating.
After leaving the Crane Control Room travel point and reaching a large area where you need to fight or avoid the LunaDigger, continue across the initial space and through the airlock.
Head to the second floor and keep left, out through another airlock and onto a platform overlooking the yard. Turn around and look back at the airlock to see the Mini-Cabin just to the left of the door frame.
Head back down into the warehouse from the Warehouse Exit travel point and look up at the crane that hangs above the space. The Mini-Cabin spins on the crane arm.
As soon as you arrive at the Tower Access Point, head out into the room with the large pit and look across the yawning gap. You should see the Mini-Cabin spinning around atop a junction panel on the far wall.
The Central Port is another area where the ambient noise is loud enough to drown out the Mini-Cabin sounds. Worse, they’re in even more difficult-to-find locations than anywhere else in the game.
From where you arrive at the Cargo Terminal, go down the stairs and drop onto the platform below them with the Upgrade Component near the rubble.
As you’re standing on the rubble, look to the left of the stairs you were just on, specifically on a small ledge set into the wall. That’s where you’ll find the Mini-Cabin.
Take the left-hand staircase up into a thin hallway with lasers on your right and a locked door in front of you. Keep left down the hall, clear the enemies, and hack the terminal to remove the set of lasers at its end.
Go through the door guarded by the lasers, but before you go through the second locked door or claim the Safe Box, turn around and look at the pipes above where you entered the room. High above on those pipes is the Mini-Cabin.
When you arrive at the Laboratory Main Entrance, take an immediate right and follow the lunafilament cubes along the dark hallway, or dash across the gap through the door.
Once through the door, turn left, then look down over the left-hand ledge onto the ruined steel scaffolding. That’s where you’ll find the Mini-Cabin.
You don’t need to worry about finding Mini-Cabins during your excursion to save Diana, nor in the opening or closing levels. After you beat the final boss, everything that follows is cinematic or set-piece oriented.
For much more on Pragmata, check out our dedicated game page.
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John’s been gaming for almost 30 years, starting with Super Mario 64, but his first real love is Final Fantasy. Or Armored Core, depending on how he slept last night. If you want to know where to find an item in a massive open world or how to beat a boss, he can help. They’ve probably kicked his teeth in a few times already. You can normally find him eyes deep in the latest FromSoftware game if he isn’t doing dailies in the half-dozen live service games he plays. He can be found on BlueSky.
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